# KINEA landing: current visual materials Current presentation (v2, November 2026): - media/v2/hero-motion.webp: generated studio scene of a person and a digital echo. - media/v2/motion-study.webp: generated three-pose movement study, animated by the website with illustrative SVG landmarks and values. - media/v2/station-concept.webp: generated studio treatment based on the original prototype photograph. A visual concept of the device. - These images were produced with the built-in OpenAI image_gen tool for this presentation. - The session/history interface is an authored HTML/CSS/SVG example. Its values and dates are illustrative. - media/v2/recording-demo.mp4 and recording-demo-mobile.mp4: edited excerpts of the September 9, 2026 KINEA Desktop prototype recording on synthetic data. Windows chrome and secondary panels are removed; explanatory titles are added. Recorded interface values are not altered. - recording-poster.webp and recording-poster-mobile.webp: frames from those edits. The following attribution is retained for archived anatomy renders in media/. Those renders are not displayed in the current landing composition. # Avatar sources and attribution ## MakeHuman base mesh MakeHuman Community, `makehuman/data/3dobjs/base.obj`, revision `a8bc2d54ff0ac92e78ff71431b1023eda42bf482`. License: **CC0 1.0 Universal**. - Source: https://github.com/makehumancommunity/makehuman/blob/a8bc2d54ff0ac92e78ff71431b1023eda42bf482/makehuman/data/3dobjs/base.obj - Asset license: https://github.com/makehumancommunity/makehuman/blob/a8bc2d54ff0ac92e78ff71431b1023eda42bf482/LICENSE.md - License text: https://creativecommons.org/publicdomain/zero/1.0/legalcode - Changes: X mirror, unit conversion, neutral abdominal/iliac proportions, continuous anterior ribcage and pectoral shaping, anatomical surface subdivision, triangulation, decimation, grounding and heat-diffusion skinning. The October 2026 neutral revision retains the source edge flow during subdivision instead of voxel reconstruction; face, hands and feet retain their original anatomical surface detail. Skin is presented in neutral gray. ## Z-Anatomy / BodyParts3D **Z-Anatomy - The libre 3D atlas of anatomy - CC-BY-SA 4.0**. Gauthier Kervyn (design, 3D, anatomy), Kousaku Okubo (original BodyParts3D), and Z-Anatomy contributors. Archive `Z-Anatomy.zip`, repository revision `49e3d850e68fa229c2a206f2e1bd5d1717486755`. **BodyParts3D - The Database Center for Life Science - CC-BY-SA 2.1 Japan**. Upstream of the anatomical meshes in Z-Anatomy; its exact historical dataset release is not identified in the Z-Anatomy archive. The Z-Anatomy revision and archive SHA256 are the reproducible version identifiers used here. - Source: https://github.com/Z-Anatomy/Models-of-human-anatomy/tree/49e3d850e68fa229c2a206f2e1bd5d1717486755 - Attribution/license: https://github.com/Z-Anatomy/Models-of-human-anatomy/blob/49e3d850e68fa229c2a206f2e1bd5d1717486755/License.txt - BodyParts3D: https://dbarchive.biosciencedbc.jp/en/bodyparts3d/download.html - License texts: https://creativecommons.org/licenses/by-sa/4.0/legalcode and https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode - Changes: explicit selection of locomotor muscles and skeletal meshes, mirror, approximate landmark registration to MakeHuman, regrouping, triangulation, normals, materials, skinning, flex deformation and demo motion. - The exact exported source-object names are in `anatomy_source_objects` in the manifest. No kidneys, inner ears, brain, cranial nerves, atlas textual definitions or downloaded executable scripts are included in the export. The cache archive itself contains additional differently licensed assets; it is a download cache, not part of the delivered avatar. The adapted anatomical meshes, combined `Human.fbx` and rendered anatomy views are distributed under **CC-BY-SA 4.0**. Retain the above attribution, license links and change notice when redistributing them. Skin derived only from MakeHuman remains available under CC0 separately. Landing adaptation: existing KINEA QA renders converted to WebP without cropping, recoloring or changes to anatomy. The template model is an illustration, not the measured internal anatomy of a person. Muscle colors are qualitative visualization, not EMG.